Scriptable Objects are powerful Unity classes that help you serialize static game data (Skins, Level Data…)

They use Unity’s serialization system so that they can be easily edited directly inside Unity Editor. Managing them can be painful without a proper toolchain.

Scriptable Object Suite is a tool that helps you manage, create, edit, delete, and duplicate your Scriptable Objects, in automatically generated windows:

It supports any type Unity can serialize, from simple types to references such as GameObjects, Sounds, Sprites, etc.

Scriptable Object Suite also supports Load on Demand features to control loading time and manage memory.


Next: Getting Started