Events, unlike the previous clips, are added in their specific track type: UTA Event Tracks. Events allow you to call any function of any GameObject in the scene.
To add an event, create a new UTA Event Track and add UTA Event Clips to the track:
Note that events have a fixed duration. This is due to a weird behaviour in Unity: if events have a 1 or 2 frame duration, they sometimes get skipped.
The event will still occur on the first frame of the clip.
Next: Embedded Sequences