Fill animations can be used to fill up or down images.
This animation clip has the following properties:
- Fill Method: Horizontal, Vertical, Radial 90 / 180 / 360. Choose the way the image will fill
- Fill Origin: Depending on the method, choose your fill origin
- Clockwise: If the Method is radial, choose the direction of the fill
- Elements that are affected by a fill clip are automatically enabled at the beginning of the clip
- If the last value of your curve is 0, the affected element will automatically have its game object disabled at the end of the clip
Next: Alpha Fading